Games

Below are the games that I’ve worked on. Each has a
brief description of the game (such as what the game
was for and my role in making it) as well as a video
showcasing the game play.

For most of these projects, I used Visual Studio,
Visual Studio Code, or the engine’s built in IDE for
coding.

A Lonely Rogue

A Lonely Rogue was solo project I
worked on over a summer.

This was a way for me to learn
Godot and make full game that
could be published for anyone to
play.

The programs I used for this were
Godot for the engine and Aseprite
for the art.

The link for the published game can
be found
here.

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Tidy Ocean

I led a team of 5 over a 2-day period
to create a trash collection game.

This was made for the Climate
Change Game Jam 2024. The game
was awarded “Best Ocean Themed
Game” and “Best Original
Soundtrack”. I was the project lead
and a programmer for this game.

The software that I used for this
were Unity for the game engine and
Visual Studio for the code.

The link for the game is on Itch.io
here.

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Everon

Everon was an uncompleted solo
project I worked on during the
summer of 2023.

It was made to be a recreation of a
game from my childhood called
Vesteria but I had to stop working on
it due to schoolwork. The base
mechanics of the game were finished
and are shown in the video.

The software that I used for this were
Unity, Visual Studio Code, Blender for
the 3D modeling, and GIMP for the 2D
assets.

The link for the game is on my GitHub
here.

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We Need to Talk

I led a team of 5 over a 2-day period to create a digital card game.

This was for the Global Game Jam 2024 and the theme was “Make me laugh”. I was the project lead and one of the three programmers for this game. The idea was to parody content creator apology videos.

The software that I used for this were Unity for the game engine and Visual Studio for the coding.

The link for the game is on the GGJ page here.

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Mimicry

I led a team of 7 over a semester to
create a monster collection turn-
based RPG.

This was for a semester project for
one of our classes. I was the project
lead, the 2D artist, and one of the
programmers for this project.

The software that I used for this
were Unity for the game engine,
Visual Studio Code for coding, and
GIMP for the 2D assets.

The link for the game is on my
GitHub here.

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Other Projects

Below are a list of other projects I’ve worked on that aren’t video games

Code Examples

Code that I have written and worked on can be found on my GitHub.

These range from C++, C#, and Python. I also have experience in Java.

Virtual Greenfield Network Project

For my internet engineering class, I was tasked with making a dual-stack greenfield network in
GNS3 for a pretend company that followed their security policies. The 3-week assignment
incorperated 5 sites and a data center that all needed to be able to communicate with each other, as
well as, the outside world. To do this I used pfSense firewalls, VyOS machines, DHCP, SLAAC, OSPF,
and OSPFv6.


The basic design of the network is as follows:

  • The data center had to have a caching DNS server, a web server, and a Bastion computer that
    could be logged in to at any time and would have full access to the entire network.
  • The US-1 site had to have 6 departments, each with a different number of DHCP space for user
    machines, as well as an IT Admin department that could access anything, like the Bastion
    computer in the data center. This site can communicate with each of the other sites and the
    outside world.
  • The China, Europe, US-2, and Ireland sites all had various departments that needed to different
    amount of IP space for their DHCP machines, but can communicate with other sites, the outside
    world, and the data center.
  • Every site’s R&D and Sales departments (if the sites has any of those) cannot communicate or be
    communicated with by any other department that isn’t the IT Admin or the Data center, but can
    communicate with the outside world. This isolates each of those departments while still allowing
    functionality.


The GNS3 project is shown below.

(Note: all IPs that were public have been removes, so IPv6 and some of the IPv4 addresses outside
the ring are not on the network diagram)


3D Modeling and Rendering

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Leadership & Work Experience

Secretary

  • Organized and planned the club events and general body meetings by creating a weekly
    schedule for the club to keep both officers and members informed on what was
    happening
  • Assisted the committee members in running and presenting both general body and
    committee meetings


  • Ohio University Game Developers Association | Spring 2024 - Fall 2024

Steward

  • Coordinated with fellow employees to complete tasks by organizing people into smaller
    tasks based on their own strengths and weaknesses to complete tasks more efficiently
  • Collaborated with others inside the work environment from different departments to
    complete tasks quickly and effectively

Section Leader

  • Maximized members enjoyment while minimizing time spent not practicing the current
    music by setting goals on what the section should be working on for that specific day
  • Distributed information between member of the percussion section by coordinating times
    for various events in person and over electronic devices
  • Westerville Central Marching Band | Fall 2020

About

From a young age, I’ve always loved computers and video games and have been interacting with both since I was very little. I am studying computer science in my fourth year at Ohio university and I am currently the secretary of the Ohio University Game Design Association. I wish to create games that can bring some joy into people's lives.

  • josh.myers381@gmail.com

Please let me know if you have any questions

Contact